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Brettspill, grå, Tinn, cm 24x24
     Brettspill grå, cm 24x24 Brettspill (Tinn)

LUDO

Brettspill

cm 24x24
Tinn
farge: grå

OUT OF STOCK

Pris: €

Ref: 10090

Designer: Alberto Tabellini

INTERIØRER
hall:    15     4    

The Ludo, a simplification of the Indian game "Pachisi", was introduced in England in 1896. The six shells used in the original game were replaced by just one die, and some rules were changed.

NUMBER OF PLAYERS: 2, 3 or 4.

GAME PURPOSE: to make one's own pawns run along the 56 squares of the route and make them get to the central "house"as quickly as possible.

GAME RULES:

1. The die shall be cast to decide the order of game; the higher score determines the player who is to play first; the game proceeds clockwise.

2. At the beginning of the game, the pawns are in the "bases" corresponding to their geometric figure. To start the route it is necessary to score 6 points.

3. These 6 points may be used either to put a pawn into the starting square or to push forward a pawn that is already at play. The score of 6 points gives right to another cast; if one gets more times 6 points, every time the same player will have the right to an additional cast.

4. The score of the die cannot be divided to move more pawns.

5. If a pawns ends up in a square already occupied by an adversary, the pawn that was already there is sent back to the "base" and must start again from the beginning . To start again it mus have the 6 points.

6. If a player has 2 or more pawns placed in the same square nobody (not even the same player) shall overtake him or send him back to the "base". The adversary loses the cast, unless he can use the score in favor of another pawn. The pawns in the same square cannot be moved simultaneosly.

7. It is impossible to abstain from using one's score even if it turns out to be harmful.

8. To be allowed to enter into the central "house" at the end of the route, it is necessary to get the exact score. If this is not possible and the player has no other pawn to play, the pawn shall be let into the "house" and than sent back for as many squares as the points in axcess are.

9. The player who makes his four pawns run the whole route and makes them get to the house first, wins the match.