-
KITCHEN & DINING
- Drinkware
- bottle openers
- champagne buckets
- coasters
- cocktail accessories
- decorative wine corks
- glasses, goblets, tumblers
- ice buckets
- jugs & creamers
- pitchers, decanters, flagons
- shaker
- sugar bowls
- tankards
- tea and coffe services
- Teapots & Coffee Pots
- wine accessories
- wine coolers
- wine tasters
- Tableware
- bowls, fruit stands
- charger, plates, dishes
- chopping boards
- crudite trays
- dish sets, dinner plates
- flatware, cutlery
- pyrex dish holders
- serving platters
- soup tureens
- spoons
- trays
-
HOME & INTERIORS
- Desktop items
- bells
- bookends
- boxes
- frames
- inkwells
- lens and paper knives
- letter holders
- money boxes
- penholders
- pipe holder
- small trays for objects
- smokeless ashtray
- toys
- Measuring instruments
- barometers
- calendars
- clocks
- compasses
- hourglasses
- pocket watch stand
- sundials
- thermometers
- Lighting items
- candle snuffers
- candlesticks, candelabras, candle holders
- kerosene lamps
- oil lamps
- wall sconces
- ART NOUVEAU
- ABOUT
- INTERIORS
The Ludo, a simplification of the Indian game "Pachisi", was introduced in England in 1896. The six shells used in the original game were replaced by just one die, and some rules were changed.
NUMBER OF PLAYERS: 2, 3 or 4.
GAME PURPOSE: to make one's own pawns run along the 56 squares of the route and make them get to the central "house"as quickly as possible.
GAME RULES:
1. The die shall be cast to decide the order of game; the higher score determines the player who is to play first; the game proceeds clockwise.
2. At the beginning of the game, the pawns are in the "bases" corresponding to their geometric figure. To start the route it is necessary to score 6 points.
3. These 6 points may be used either to put a pawn into the starting square or to push forward a pawn that is already at play. The score of 6 points gives right to another cast; if one gets more times 6 points, every time the same player will have the right to an additional cast.
4. The score of the die cannot be divided to move more pawns.
5. If a pawns ends up in a square already occupied by an adversary, the pawn that was already there is sent back to the "base" and must start again from the beginning . To start again it mus have the 6 points.
6. If a player has 2 or more pawns placed in the same square nobody (not even the same player) shall overtake him or send him back to the "base". The adversary loses the cast, unless he can use the score in favor of another pawn. The pawns in the same square cannot be moved simultaneosly.
7. It is impossible to abstain from using one's score even if it turns out to be harmful.
8. To be allowed to enter into the central "house" at the end of the route, it is necessary to get the exact score. If this is not possible and the player has no other pawn to play, the pawn shall be let into the "house" and than sent back for as many squares as the points in axcess are.
9. The player who makes his four pawns run the whole route and makes them get to the house first, wins the match.
NUMBER OF PLAYERS: 2, 3 or 4.
GAME PURPOSE: to make one's own pawns run along the 56 squares of the route and make them get to the central "house"as quickly as possible.
GAME RULES:
1. The die shall be cast to decide the order of game; the higher score determines the player who is to play first; the game proceeds clockwise.
2. At the beginning of the game, the pawns are in the "bases" corresponding to their geometric figure. To start the route it is necessary to score 6 points.
3. These 6 points may be used either to put a pawn into the starting square or to push forward a pawn that is already at play. The score of 6 points gives right to another cast; if one gets more times 6 points, every time the same player will have the right to an additional cast.
4. The score of the die cannot be divided to move more pawns.
5. If a pawns ends up in a square already occupied by an adversary, the pawn that was already there is sent back to the "base" and must start again from the beginning . To start again it mus have the 6 points.
6. If a player has 2 or more pawns placed in the same square nobody (not even the same player) shall overtake him or send him back to the "base". The adversary loses the cast, unless he can use the score in favor of another pawn. The pawns in the same square cannot be moved simultaneosly.
7. It is impossible to abstain from using one's score even if it turns out to be harmful.
8. To be allowed to enter into the central "house" at the end of the route, it is necessary to get the exact score. If this is not possible and the player has no other pawn to play, the pawn shall be let into the "house" and than sent back for as many squares as the points in axcess are.
9. The player who makes his four pawns run the whole route and makes them get to the house first, wins the match.
Partner, Hotel & Restaurant • Packaging • Tin wedding: 10th years celebration • Privacy • Withdrawal right • FAQs
#cositabellini
matchpewter
#코지타벨리니
COSI TABELLINI Via Stretta 44
25128 Brescia Italia
+39 030 2002363
+39 030 2002370
e-mail: info@cositabellini.it
Vat n° IT03342520172
REA n° BS-362311
© 2016 Cosi Tabellini • CT M 95